WandW opened this issue on Aug 03, 2012 · 286 posts
Glitterati3D posted Sat, 04 August 2012 at 8:03 PM
Quote - > Quote - > Quote - > Quote - plus it has NO similarites? you re-wrote Lux and the Lux formats specially? we can't write our own shaders .. like we can for Blender, etc? you'lve locked the formats?
Good questions, let me clarify. File formats have nothing to do with my previous statement. For example, both Poser and Blender can read and write OBJ files. In fact the OBJ file is at the core of Poser's workflow. Nevertheless the user experience with Poser and Blender is completely different and many Poser users would rather seat on the dentist chair than use Blender to pose a figure :)
For decades artists had the ability to model using the well-known polygon but it wasn't until ZBrush arrived that we had digital sculpting. The User Experience is what makes ZBrush so powerful. Its tools, and how the problem of sculpting is approached make it possible to create the models that were not possible before. When you look at the files on disk at the end it's the same .OBJ file format used by many other apps. It's how you get there that is making the difference.
Reality is all about the User Experience and how we get the results from the scene created, in this case, with Poser to the final product in Lux. In that regard I believe that my tool stand on its own.
Hope this helps.
no since I don't speak marketing hyperbole. do you speak plain english?
I don't understand the hostility. If reality can make it easier to use another render engine - what is wrong with that? That is what reality is. A tool to render poser scenes in Lux. Why complain about that?
I don't think anyone is complaining about the tool. After all, most of these folks have used Pose2Lux. I believe the objection is the language used - the marketing hyperbole.
What I find objectionable is that the marketing hype is overloading the reality - it's not easy to use and it requires a skill set that is being misled. And, I say this as an ex-Reality DS user.
To use Reality effectively, one must understand the basics of lighting. It's not a tool for people who are lacking that skill set. Then, there's the understanding of shaders and texturing knowledge required to use the tool effectively.
I don't see any of that in the marketing statements that are being made here. And, frankly, it's harmful to the uninformed.