Agent0013 opened this issue on Aug 03, 2012 · 45 posts
Agent0013 posted Sat, 04 August 2012 at 8:20 PM
Quote - > Quote - If I create a model in Bryce with several parts made from separate booleaned shapes, would it be possible to take only those parts one by one to Gimp, UV map them, take them back to Bryce and reassemble them? Also if I reassemble the UV mapped parts and then convert to a mesh, will the UV mapped decals remain undistorted? If not, can I save the reassembled model as a .obj file that can be exported for use in other art applications such as Blender or Hexagon?
Stay awesome!
Agent 0013.
No, GIMP cannot create UVMaps, it can create textures to use on UVMaps, but not the UV coordinates themselves. For that you need a 3d program wih UV capabilities, Blender, Wings3d, Cinema4d, 3dsMax, Maya, and I think Rhino and Silo can too.
Naturally I recomme