Forum: DAZ|Studio


Subject: Reality Render thread. A new beginning.

Pret-a-3D opened this issue on May 14, 2012 · 8453 posts


Arumbus posted Sat, 04 August 2012 at 10:28 PM

 

My latest Genesis scene hangs when I click render frame. it is just Genesis, hair, and a few pieces of clothing.

 

It brings up the exporting materials, lights and geometry message but never goes any further.  Lux never launches.

 

I need another set of eyes to look and see if I have something in the .lxs that is screwy

 

 

LuxRender scene generated by the Reality Engine by Pret-A-3D.

Camera Data

LookAt 0.081878 -2.995504 1.086962 0.081398 -2.985523 1.086582 -0.000018 0.000379 0.009993
Camera "perspective" "float fov" [30.137]  "float screenwindow" [-0.664000 0.664000 -1 1]

Lux Film Parameters

Film "fleximage"
  "integer outlierrejection_k" [5]
  "integer xresolution" [332]
  "integer yresolution" [500]
  "integer haltspp" [0]
  "bool premultiplyalpha" ["true"]
  "string filename" ["C:/Users/Rick/Pictures/Renders/Reality-Renders/Gem/Gem3"]
  "float gamma" [2.2]
  "integer displayinterval" [12]
  "integer writeinterval" [120]
  "string tonemapkernel" ["linear"] "float linear_sensitivity" [200] "float linear_exposure" [0.016] "float linear_fstop" [5.6]  "float linear_gamma" [1.0]
  "bool write_png" ["true"]
  "string write_png_channels" ["RGBA"]
  "bool write_png_16bit" ["false"]
  "bool write_png_gamutclamp" ["true"]
  "integer reject_warmup" [128]
  "bool debug" ["false"]
  "bool write_resume_flm" ["true"]
  "bool restart_resume_flm" ["false"]
  "float colorspace_white" [0.314275 0.329411]
  "float colorspace_red" [0.630 0.340]
  "float colorspace_green" [0.310 0.5950]
  "float colorspace_blue" [0.1550 0.0700]
  "string ldr_clamp_method" ["lum"]

PixelFilter "mitchell" "float xwidth" [1.5] "float ywidth" [1.5] "float B" [0.3333] "float C" [0.3333] "bool supersample" ["true"]

Accelerator "tabreckdtree" "integer intersectcost" [80] "integer traversalcost" [1]   "float emptybonus" [0.200000] "integer maxprims" [1] "integer maxdepth" [-1]

Sampler "metropolis" "float largemutationprob" [0.40]

SurfaceIntegrator "bidirectional" "integer eyedepth" [16]  "integer lightdepth" [16] "string strategy" ["auto"]

WorldBegin
  Include "Gem3.lxm"
  Include "Gem3.lxo"
WorldEnd