Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
Sharkbytes-BamaScans posted Sun, 05 August 2012 at 5:03 AM
Okay... I don't know if this is correct or not; but, on the issue of the efficiency stat; according to Lux's website, the higher your efficiency is the easier it is for Lux to find and process your lights. Since finding those lights seems to be about 90% of the game with Lux this translates to your render looking like a render with fewer passes. I did some testing last night and made an excel spreadsheet with the details. I was rendering the daz3d '61 vette and made 5 minute test renders after making a string of changes to the materials on the car itself. Then rendered with and w/o gpu accelleration and with and w/o rendering in a cube. You can see the massive increase in efficiency when rendering in a cube. Sadly all the renders were done with the same file name so no screenies to show the results. BUT, without the cube and with low efficience; I was getting more samples/sec and more passes; but after 5 minutes my car was still very amorphous. With the cube and with massive efficiency, my car was looking like a car after just a couple passes.
Here a LINK to the spreadsheet on my google docs for those who may be curious enough to check it out.