gagnonrich opened this issue on Aug 04, 2012 · 172 posts
aRtBee posted Sun, 05 August 2012 at 3:31 PM
my 0.02 on the original OP question comes from the Poser History chapter in my own tutorials collection (http://www.book.artbeeweb.nl/?p=526). Just check it out, I'm not going to quote my own works.
For short: Genesis / DS is just the next step in a consistent DAZ strategie which started off in say year 2000 or so, and introduced the (V3M3S3) UniMesh geometries in the first place. DAZ aims at the games /apps / virtual life markets which are expected to meet the retail markets within a few years from now, thanks to MS kinetix etcetera.
Look at http://www.daz3d.com/shop/commercial-game-developer-license/ or just type "license" in their search field. Make up your mind, it's there for a reason. You won't find anything like that at SM.
Poser on the other hand serves a different market: that of art and illustration / animation support, ranging from manga to adult stuff to movie scene pre-staging / storyboarding to legal case support. And anything alike.
The point is: being "Poser compatible" is not the default any more. Some people seem to have trouble absorbing that. I'm sorry.
And yes, the SM development team has found and opened the door to Cloth Room, and they are making adjustments. Gradually, it's complex legacy stuff. To my knowledge, Poser Cloth Room is about the only (affordable) tool that can turn any external 3D mesh of any structure into a cloth object and run simulations on it, for better of worse. And can handle hybrid conforming/dynamic stuff, and can handle dynamic hair and scarfs colliding in the wind. Most programs can only run sims onto cloth items created in their own tailor shop. Fine, but different.
Just my opinion that is.
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though