gagnonrich opened this issue on Aug 04, 2012 · 172 posts
RawArt posted Sun, 05 August 2012 at 3:40 PM
Quote -
For short: Genesis / DS is just the next step in a consistent DAZ strategie which started off in say year 2000 or so, and introduced the (V3M3S3) UniMesh geometries in the first place. DAZ aims at the games /apps / virtual life markets which are expected to meet the retail markets within a few years from now, thanks to MS kinetix etcetera.Look at http://www.daz3d.com/shop/commercial-game-developer-license/ or just type "license" in their search field. Make up your mind, it's there for a reason. You won't find anything like that at SM.
Just because there is a game license does not mean that games are their target market.
Most products made and sold through daz are no where near game ready.
Yes it would be nice if the products could be also used in games through the lisence, but that is only something to expand the market into, not to focus exclusively on.
Thats like saying because Ford has made an electric car that they will no longer be focusing on their deisel trucks LOL
Rawn