gagnonrich opened this issue on Aug 04, 2012 · 172 posts
blondie9999 posted Sun, 05 August 2012 at 4:54 PM
Quote - For short: Genesis / DS is just the next step in a consistent DAZ strategie which started off in say year 2000 or so, and introduced the (V3M3S3) UniMesh geometries in the first place. DAZ aims at the games /apps / virtual life markets which are expected to meet the retail markets within a few years from now, thanks to MS kinetix etcetera.
Development of the Unimesh had nothing to do with aiming at the game market. The purpose was to eliminate the wasted effort of making separate figures completely from scratch. DAZ pursued that further in the Mil 4 figures by seting up the "secondary" figures as morphs of the main figures, rather than as stand-alone figures. And with Genesis, DAZ has simply taken that a step further by having all the figures as morphs of Genesis.