jjroland opened this issue on Aug 05, 2012 · 6 posts
vilters posted Mon, 06 August 2012 at 8:13 AM
@ Cspear,
thats pretty close to what I have been doing but I do not use bump, only displacement, and I change the U and the V scale directly in the Weave node. Depending on what I am looking for to 200 up to 500.
I do make use of transparancy sometimes.
Will post something when I get home.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!