WandW opened this issue on Aug 03, 2012 · 286 posts
Pret-a-3D posted Mon, 06 August 2012 at 12:35 PM
Quote - The point about SLG is interesting... or rather, relative to that, what I understand is ongoing work to integrate / implement the GPU rendering developed for the SLG project into LuxRender itself?
There is support for GPU rendering in Lux already. The way this is done is different for Lux and SLG. Lux uses the GPU to help in the computation of the rays. Because the GPU can crunch floating point numbers much faster than the faster Intel CPU, this helps substantially. On one hand this approach has limitations on how aggressively the GPU can be used, on the other hand it doesn't suffer from memory limits. SLG uses the GPU for everything and it is incredibly fast. Like all GPU-based renderers it suffers the fact that it can only use the RAM available on the GPU card and not the one installed in the computer.
Reality allows you to switch seamlessly between Lux and SLG so you have the choice to render your scene with the most appropriate renderer.
Hope this helps.
Paolo
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