Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
JtheNinja posted Tue, 07 August 2012 at 1:06 AM
Quote - > Quote - Sharkbytes, JTheNinja is one of the good guys. He is a tireless developer and he has posted helpful tips here many times.
Jason, you know that you are always welcome here and we are all grateful for your help and for all that you do for Lux, including the material database and the continuos supply of weekly builds.
That's why I interjected the apology. Speaking of materials database. I am correct in the thinking that the materials dropdown in reality is just a listing of LUXRENDER materials right? If this is correct, I've seen several materials in the material database at Lux.net that I'd like to see popping up in my Reality. How do I go about doing that?
Reality's material system is abstracted a bit from Lux's shader system. There's a direct mapping, and it's pretty simple in most cases, (you can check the results yourself in the lxm) but there are few shaders that aren't supported like scatter and car paint, plus some other options that aren't exposed (like setting spec color directly as an IOR value......i think...does Reality support that one?) plus all the procedural and spectral textures. So it wouldn't just be "apply db material and go", unless it just used the db mat as-is.
Also adding new materials to the db is kinda broken atm, and I don't know why. And actually I think the preview script itself is now also broken because of the otherwise-awesome stats overhaul in 1.0.