Khai-J-Bach opened this issue on Aug 06, 2012 · 149 posts
monkeycloud posted Tue, 07 August 2012 at 1:43 AM
Quote - I also get very frustrated with the material room. While it is true that I haven't studied it near enough, whenever I see some of these shaders with 15 to 30 plus node attachments, I'm thinking how in the heck does anyone ever figure this out. It is nothing short of amazing to me how BB and others make sense of this all, but I sure wish it was more geared toward average blokes like me.
Well, from what BB has said, he's working on some sort of add-on to provide just that.
As noted, Vue, for instance has nodes, in the heart of it's shader system. Possibly much more complex than Poser's node system.
But Vue also has an "intermediate" level, a UI that still lets more complex, layered shaders be built, without the need to look at the nodes underneath. Least that's how I understand it.
What BB is looking to provide, I think, is something like that?
Snarly's freebie posted... not to mention EZSkin are also variants of this idea... of creating an intermediate UI layer... the way I see it.
I know folk will say, why doesn't SM provide this in the core Poser. Why must it be an add-on.
Maybe then some folk would feel better about not understanding the node system then... if it was a sealed box, out of the factory... and not an aftermarket add-on... I don't know??
But personally, I don't mind who does it. If it's BB that does it, or Snarlygribbly, I'm going to be much obliged to them for doing that... in exactly the same way I'm hugely grateful for Kez-WM. Because I can't model much yet or rig figures either....