Khai-J-Bach opened this issue on Aug 06, 2012 · 149 posts
basicwiz posted Tue, 07 August 2012 at 9:55 AM
LaurieA:
I totally agree! They shouled be the ones doing it. But if Artbee wants to step up, I'll take advantage of what he knows and is willing to share any day of the week!
Just for grins and giggles, I'm in the process of loading all of the shaders I have collected into the Mtl files area as defined shaders. After I take inventory (and visit BB's site to raid his shader pantry) I'm going to think and see if there's something I'm missing that I need on a regular basis. About the only thing I think of now is a generic cloth texture based on a procedural. Probably can steal one of those from a good product like your free dynamic tee. ()
My point:
Given the large skill set (as ArtBee so accurately defined it!) needed to effectively use the Material room to full advantage, this may be like modeling is to most of us: Something we let the truly tallented do for us.
While I understand the OP's frustration with this state of affairs, if I can get my truck loaded, I'm good with it.
Lazy me.