Pret-a-3D opened this issue on May 14, 2012 ยท 8453 posts
Misangelic posted Tue, 07 August 2012 at 12:28 PM
Quote - For future reference, just like any other texture. open your image editor, create a new canvas/project/sheet at 1024 x 1024 or larger. Color it any way you want or paste any image into it, save and you have a texture.
The bigger question is , is the sheet UV mapped otherwsie the texture will not display properly. If not and it's in .obj format, you can use the free UVMapper to load it up, creatre a new UV map and then save as a new obj.
Every object has two ways to change it's apperance, thru either an image applied to it, via texture sheet or thru procedural shaders, applying a color
The prop consists of just one .pp2 file. I'm thinking now may be a good time to ask a favour from my vendor friend on here, lol.
The exhiliration of obscenity, the obscenity of obviousness, the obviousness of power, the power of simulation... ravishing Hyperrealism... mind blowing!