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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)



Subject: Clothing Templates - from Photoshop to Poser - need help


Cynnalia ( ) posted Tue, 07 August 2012 at 1:21 PM · edited Thu, 27 February 2025 at 12:42 AM

I've seached all over the web for an answer to this, but whenever I find a tutorial or set of steps, it's always missing a step or two that I can't figure out. >.<

What I'm trying to do is create a custom texture of an outfit that the vendor generously provided the template for.  I'm very familiar with Photoshop, so I don't have a problem creating the texture itself, but once I've done so, I'm sitting there in Photoshop with no idea what to do next.  How in the world do I get this into Poser and apply it to the outfit? 

Upcoming barrage of questions: 

  1. What type of file do I save it as from Photoshop? 

  2. There is more than one piece of the outfit in the orginal template image, so do I just save what I've done the way it was given to me or do I need to crop out each piece individually to its own file?

  3. Where do I put the file(s)? Does it matter?

  4. When I load the base outfit in Poser, how do I apply the texture I just created? Do I go into the Materials room?

Any help or guidence on this would be greatly appreciated.  I would also welcome links to good tutorials on this, free or paid.  Thank you so much!


Bri65 ( ) posted Tue, 07 August 2012 at 1:35 PM
Hana-Hanabi ( ) posted Tue, 07 August 2012 at 1:38 PM
  1. JPG is fine.

  2. Do not crop it. You can resize it, but you must keep the aspect the same. The object  the map you make to decide what part of it to apply to certain parts of the object (this is why the templates exist, to tell you where on the map to paint the colors for said parts).

  3. Doesn't matter as long as you can find them. A folder in your name inside the Textures folder in the runtime is usually easy to remember, if you want a suggestion.

  4. Yes. You will be looking for a node called Image_map. If there isn't one, create a new node. It's under 2D textures. You'll have to connect it to your diffuse.

花 | 美 | 花美 | 花火 
...It's a pun. 


LaurieA ( ) posted Tue, 07 August 2012 at 1:42 PM

Quote - ... 4. Yes. You will be looking for a node called Image_map. If there isn't one, create a new node. It's under 2D textures. You'll have to connect it to your diffuse.

The diffuse color that is on the main Poser node that is ;)

Laurie



vilters ( ) posted Tue, 07 August 2012 at 1:43 PM

I suppose you recieved a uvmap of the object. Right?
And you made a texture in PS over that uvmap? Right?

OK, save your texture from PS as a png file, or as a jpg file somewhere that you can find it back.

Goto Poser
Load your clothing and goto the advanced material room
Select your cloth object and in Material click on the inverted triangle
There you will find all material groups.
For each material group, load your home made texture and connect it to diffuse.

How?
From the diffusenode you see a little loudspeaker
Clck on it and drag t a bit to the right, a line will come and when you relase the mouse button a menu will say New Node => Goto 2d Texture => image map.

A node Immag map will open.
Click on the word None, and a browser screen will open to locate your texture.

You will have to do this for all material zones in your clothing object.

Hope this helps?

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Hana-Hanabi ( ) posted Tue, 07 August 2012 at 1:43 PM · edited Tue, 07 August 2012 at 1:47 PM

The diffuse color that is on the main Poser node that is ;)

Laurie

 

Myess. I was just thinking about going in to edit that for more specificity, lol

花 | 美 | 花美 | 花火 
...It's a pun. 


Bri65 ( ) posted Tue, 07 August 2012 at 1:44 PM

Quote - 1. JPG is fine.

  1. Do not crop it. You can resize it, but you must keep the aspect the same. The object  the map you make to decide what part of it to apply to certain parts of the object (this is why the templates exist, to tell you where on the map to paint the colors for said parts).

  2. Doesn't matter as long as you can find them. A folder in your name inside the Textures folder in the runtime is usually easy to remember, if you want a suggestion.

  3. Yes. You will be looking for a node called Image_map. If there isn't one, create a new node. It's under 2D textures. You'll have to connect it to your diffuse.

Much better than my suggestion, Hana. I never was good at explaining things simply, so for me it's easier to point the way.


vilters ( ) posted Tue, 07 August 2012 at 1:49 PM

Oeps, lots of X-posting here :-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Cynnalia ( ) posted Tue, 07 August 2012 at 2:03 PM

Wow, you guys are amazing!!  I go to lunch and come back here are wonderful answers - thank you so much! :)  I can't wait to get home and try this out!


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