Khai-J-Bach opened this issue on Aug 06, 2012 · 149 posts
vilters posted Wed, 08 August 2012 at 10:23 AM
To build shaders from scratch, the room needs a flowchart structure, and better documentation.
From Diffuse_Color, => Only to nodes that make sense in Diffuse_Color.
From Specular, => Only to nodes that make sense in Specular
From Blinn, => Only to nodes that can make sense in Blinn
And so on.
Well, one can dream right.
** So? Back to my question.**
I know, it is a stupid one. :-)
From Hue at 1 = No change to the incoming material.
I go upwards, to where?
3?
5?
10?
100?
1.000?
10.000?
100.000 in Poser?
When am I back at "No Change".
Or? I put in a negative value?
Where am I going in Poser?
Never mind, :-) I know it is not full circle.
Just put in 10000000000 in hue, take of leave a few "0", and guess what?
I know I can be a PIA.
:-)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!