chris1972 opened this issue on Aug 09, 2012 · 14 posts
Miss Nancy posted Thu, 09 August 2012 at 3:16 PM
one may be able to get useful results in this case with the reflection node attached to fresnel node and/or indirect diffuse node, depending on what surface is used and how one wants it to appear. try snarlygribbly's ezmetals or bagginsbill's metal or paint procedurals. search the forum using those two usernames and "glossy", e.g.
if it's human skin, I don't think of skin as glossy. there may be some other term, e.g. sweaty or shiny, but those may be direct specular in older procedurals.