ghosty12 opened this issue on Aug 08, 2012 · 41 posts
Pret-a-3D posted Thu, 09 August 2012 at 9:32 PM
Thank you bagginsbill, this is high praise indeed.
I have spent an inordinate amount of time analyzing the shader trees of several materials, including the things that you have done. For example, the procedural textures used in the material for the Latchworm gave me a clear idea of what can be done with Poser materials. Thank you for making those.
There are indeed many tricks done with Poser nodes that are used to simulate certain properties of real objects and it is probably not possible to do a 100% perfect conversion but if I get to 85% accuracy I will be a happy man. That and the fact that Reality 3 has a complete material editor so that the adjustments will be well withing grasp of the user.
One things that is easy to simplify is the reflection nodes. Those are completely unnecessary, AFAIK, because reflections are one of the very strong points of Lux. This, of course, means that you will need to surround your modesl with a real environment, but that is easy to do and it leads to better, more accurate results. Anyway, removing the reflection channel was a big help. The rest is in the "mediation" of the Alt Diffuse and Alt Specular, plus bump and displacement.
I'd like to add one thing about lighting. You can get extremely creative with lighting and Lux. Let's remember that visually-striking movies, like LOTR, Domino, Alien and many others, have been shot with real lights. Just because Lux computes light with physics that doesn't meant that we are relegated to "documentary style" imagery :)
Anyway, I appreciate the kind words. They make all these months of mind-numbing research all worthwhile :)
Thanks again.
Paolo
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