chris1972 opened this issue on Aug 09, 2012 · 14 posts
ashley9803 posted Fri, 10 August 2012 at 2:05 AM
ID has the same issue of killing off surface specualrity, which I generally try to fix by adding a specular light to the scene. It isn't really a light as such, because it has no effect on the "brightness" of your render, but only creates highlights.
Beware setting the light to too high a value or you'll end up with a shiny mess. I often have strength set to <10% to just bring out skin highlights. Like Brylcreem — "A Little Dab'll Do Ya!"