RobynsVeil opened this issue on Aug 09, 2012 ยท 16 posts
whispers11 posted Fri, 10 August 2012 at 4:28 PM
You can export Collada from poser, rename all bones in the skeleton and corresponding vertex groups according to the Blender naming convention (i.e., rHand should be hand.R and so on), then tweak the weight map and add control rig ("Humane rigging" as posted above by heddheld is an excellent resource on how to do just that provided you have basic familiarity with Blender).