Paloth opened this issue on Jul 14, 2012 · 73 posts
MistyLaraCarrara posted Sat, 11 August 2012 at 4:41 AM
i don't mind waiting 20 seconds or more for a uv swap.
i've used uv classic to export V4's uvs and imported the uvs to M4.
for development testing, swapping V4 vts to M4 or viceversa, may be easier than using genni. it removes DS from the equation.
using v4 textures on m4 sounds silly, but it gives m4 a young adult look.
i'm looking at James6's t-shirt, i had an idea to make a texture set for it, to distribute. but, the top of the shirt, the uv template is squashed up.
a uv swap script for clothes objs - Fashion Week time!
the t-shirt be a lot quicker than 20 seconds, i'd imagine.
it would be ultra kewl if the uv swap could be applied within a pose MAT file. or a material collection file.
maybe, you could sell the script as a merchant resource?!
-with a disclaimer on it, not recommended over so many polygons
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