Khai-J-Bach opened this issue on Aug 06, 2012 ยท 149 posts
LaurieA posted Sat, 11 August 2012 at 9:18 AM
Vue has a system of material settings, functions and profiles. But ALL of them you can actually look at. And when you apply them, you get a really good representation of what they'll look like. If you wanna call the functions presets, than so be it. But you can tweak every one. It's a graphical interface and it makes sense to most ppl (including me). The Poser nodes system, which will allow you to make garbage and doesn't give a really good preview, are not. Only if you understand everything can you really figure much out. And why should we have to connect 85 nodes of spaghetti? Can't we make a decent shader with just a few? Why spend an hour setting up the scene and then 5 hours setting up the materials? It just seems lopsided. I'm not picking on anyone. Just questioning the logic... Vue's math is hidden and it just shows you want you'll get and allows you to mix. That's what I've dreamed of for Poser.
Laurie