drifterlee opened this issue on Aug 11, 2012 · 12 posts
wimvdb posted Sat, 11 August 2012 at 2:55 PM
Just make a complex scene with lots of figures and textures and then render a 10000x10000 pixel image and for faster results put it on a sea plane with displacement set at 4 meters for the waves......
In other words - there are a number of things which need lots of RAM, put them all together and you will run out of physical RAM and enter the SWAP zone.....
But it will render.....