Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
erik-nl posted Mon, 13 August 2012 at 12:43 PM
[quote
Really nice model. May I ask how you achieved the cut glass effect? Was it modelled in or did you use a displacement map?
Thanks!
As explained earlier in this thread I used a completely different kind of 3D editor to make these hard-surface models as is customary in the CGI world. None of the mesh-related complexities exist in that kind of program, those burdens only appear after export and conversion of the geometry to a format that can be imported into, let's say DAZ Studio.
But you couldn't and shouldn't do anything remotely organic with them, that is where Zbrush and its kin really shine.
So yes, everything was modelled, there are no maps of any kind used in these.
There IS a price to pay for all that detail though, these models are really really BIG!
But (up to a degree) that can be overcome by remeshing/decimation and displacement maps if necessary.
Cheers!