> Quote - > Quote - I have a scene that keeps getting stuck in the same spot with this in the log: [2012-08-14 16:34:34 Info: 0] Shape #85 (plymesh): Applying 1 levels of loop subdivision to 14960 triangles
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> > [2012-08-14 16:34:34 Info: 0] Shape #85 (plymesh): Subdivision complete, got 59840 triangles
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> > [2012-08-14 16:34:34 Info: 0] Shape #85 (plymesh): Applying displacement map to 31479 vertices
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> > [2012-08-14 16:34:34 Warning: 43] Shape #85 (plymesh): Inconsistent shading normals in 175 triangles
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> > Any idea what this is? I narrowed down the object from this line "Shape #85 (plymesh): Loading PLY mesh file: 'reality_scene-Resources/objects/001-Harness_001-Harness_HChestStrap_130.ply'..." so I assume it's the chest haress causing problems but I don't know what. I thought it was smoothing so I turned that off, and there's no subdivision. Any ideas on how to trouble shoot this further?
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> None of those are fatal errors, the mesh seems to have loaded/compiled fine. Is anything else going wrong?
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> (actually, the shading normals thing is a debug message as of yesterday, because it so seldom tells you about actual problems).
The problem is that the scene never starts rendering. It stays exactly like in this image until I end lux in task manager. That message about shape #85 is always the last thing in the log.