NanetteTredoux opened this issue on Aug 13, 2012 · 142 posts
lmckenzie posted Wed, 15 August 2012 at 3:54 AM
"So, what you all are saying is that by my remapping of Posette and Judy to take V3 textures, nothing was improved at all, by the improvement of texture quality!"
Higher quality textures definitely improve the figure's appearance in many cases. OTOH, depending on the pose etc. they can't make up for the shortcomings in terms of bending etc. At some point, improved textures are going to yield diminishing returns on a 'less sophisticated' mesh. Putting a big bore V8 in your Yugo will make it go faster, but at some point the suspension, tires etc. will become more important than the powerplant. I have no doubt that you could create a texture for a single polygon that would maybe look like realistic genitals from one angle, not too close up, on a good day if you squint. No texture IMO is going to make a lo rez stub geometry look real from a variety of angles, body poses, morphs etc.
It's important not to shortchange either one. Even the best female genital options usually suffer from what seems to be rather rudimentary texturing. Part of the problem may be a lack of free resources in that area - it would take some serious hand painting skills. I'm no texture or mapping person but it seems to me that the features would need to be separated with the labia minora, mons and perhaps other features being separate on the map.
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