Forum: Poser - OFFICIAL


Subject: Cynthia - new free figure in development, and she looks awesome!

NanetteTredoux opened this issue on Aug 13, 2012 · 142 posts


NanetteTredoux posted Wed, 15 August 2012 at 8:35 AM

It is not only the static geometry that is important, but also the ability of the mesh to support morphs. It is possible to get a few expressions from a low poly figure (Posette for instance), but it takes a lot of fiddling and I tend to give up and use a figure with more polygons and better morphs. Morphing should be easy, that is what Poser is about. Here is where Vilters's requirement for polygon distribution becomes important - the face needs a lot of them - other areas can be sparser, but not the face. The topology must also be good, with loops in the right places to shape the face naturally.

With 3d programs that allow one to paint directly on the mesh - or project photographic images onto the mesh, I think it has become much easier to produce skin textures for 3d figures. I hope that a wide variety of textures for the new figures will become available. I am not really in the market to buy skin textures, but I share what I make.

 

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch