NanetteTredoux opened this issue on Aug 13, 2012 · 142 posts
Blackhearted posted Wed, 15 August 2012 at 8:59 AM
Quote -
Why continue with obsolete limitations ????????????Poser can handle 8192x8192 textures with ease. My personal standard.
Need more room?
Poser can handle 16K textures with ease. => need RAMONE single texture map; is user friendly, is content creator friendly, is material room friendly.
one single map is full body normal map/displacement map friendly.
people have asked 'why dont we see full body displacement maps?'. this is why.
the simple answer is that doing a full body displacement map with the body textures split up into 4 different maps is a nightmare, and noone wants to bother. im not even going to get into the superfluous seams that people are putting in their UV mappings these days.
despite all the BS that has come from Daz lately, people are are still following them like sheep and letting them set the standard. so now everyone splits their limbs onto a separate map.
im hoping for a utility that allows swapping in a new UV mapping on a figure without having to do any crazy .pcf encoded .obj distributions. then people could go on making whatever inefficient UV mappings they wanted, and if a texturer wanted to they could simply re-UV map the object and distribute the .uvs with an 'injection' script. they and other merchants could call those new .uvs with a readscript in their MAT pose -- it would swap out the object .uvs for the new ones and then load the textures/shaders.
either that or it would be much easier if people could just get with the program and stop making a dozen different maps for one figure.