Letterworks opened this issue on Aug 15, 2012 · 63 posts
kerwin posted Wed, 15 August 2012 at 10:29 PM
For me, as a character creator, I initially liked:
Single mesh for morphing and manipulation. No longer an issue with Colorcurvature's scripts and GoZ in PP2012.
Weight mapped rig. I like PP2012's rigging better than DS4 because I can easily go between parametric and Weight mapping on a per joint basis. (Makes rig testing and modificaition easier.)
Autofitting of clothes to new morphs. This had promise, but I've begun to feel that it makes clothing too rubbery. Can be patially achieved with Morphing Clothes plus a little morph brush action in Poser.
Multiple SubD levels. This adds smoothing without adding density to mesh. Currently can't be done well in Poser.
Cross blending of forms. Because the vision for Genesis was to have a lot of shape "DNA", content developers are likely to respect existing shapes and test their shape blends with the core shapes. Poser figures have been a little more hit and miss when it comes to blending all shapes. Where Genesis will go along this line remains to be seen.
Despite these developments technically, Poser has matched a number of these in PP2012 product, so I no longer feel the need for Genesis, given that it largely trapped in DAZ studio. (I find Genesis ported to Poser as it currently stands very unsatisfying.)
-K