UVDan opened this issue on Jun 22, 2012 · 29 posts
UVDan posted Thu, 16 August 2012 at 11:46 AM Forum Moderator
Silverblade 33 a cursory look at my image fails to reveal the the explosion is composed of four different meshes. Each one with volumetric transparency. There are also 3 lights inside. Whenever I put one of my explosions into a scene, the render time goes way up. I am trying to "billboard" some of my explosions so I can get more of them into a scene. But yes I agree that there is probably something else going on as well.
Agent0013 I try to use Hexagon to model any objects I need so that booleans are not necessary. I have been actively avoiding booleans like my life depended on it since 2001. They cause only grief and heartache as far as I am concerned.
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