xpdev opened this issue on Aug 13, 2012 ยท 47 posts
bagginsbill posted Fri, 17 August 2012 at 11:45 AM
If you position a light exactly where the camera is, you will see no shadows at all from that light. Every object that casts a shadow will prevent you from seeing its shadow, by definition.
Bounced light (off walls and ceilings) will produce very soft and indistinct shadows - as you've already seen.
Also, for point and spot lights, you can set the shadow blur radius very high (and raise the shadow samples to keep them from being grainy).
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)