LaurieA opened this issue on Jun 15, 2012 · 426 posts
who3d posted Sat, 18 August 2012 at 7:29 AM
It's quite true - Genesis IS a lowER resolution mesh. Here's some stats for you:
Victoria 4
vertices = 68498
facets = 66830
materials = 29
Genesis
vertices = 19296
facets = 18872
materials = 26
This DOES result in lower quality renders close-up. this can only be slightly mitigated by turning mesh smoothing on, and even tweaking the mesh can't completely hide the fact that it is lower resolution (the ears being a particular problem). I'll attach a comparison render of V4 and Genesis both wearing V4's default texture.
Quote - 2. I use Queue Manager constantly for games; can't live without it, I usually have 100s of frames being rendered in the background. Does DS have a render queue?
The Queue manager is brilliant, and network rendering using Poser is vital to me. DAZ Studio doesn't have a render queue as far as I've been able to find. Such a feature has been requested repeatedly.
I hope this helps,
Cheers,
Cliff