Letterworks opened this issue on Aug 15, 2012 · 63 posts
Eric Walters posted Sat, 18 August 2012 at 2:59 PM
I was attracted because of the huge improvements in the appearance of bent limbs- much more natural. So I tried it out- never was please with RENDER quality. I participated in numerous discussions and did a lot of tinkering before I gave up. I joined in and was fanatical about beta testing for V4-WM. At the end-I was quite pleased with the improvements in bending. So I did not go back.
There are a few places where I think Daz has an advantage-most clearly seen in the morph following capability. Example: Mec4D created some facial (beards, etc) using Z-fibers in Zbrush. In Daz3d- they follow the morphs of the body-for instance-when the face changes expression-the beard moves along with the face-without having to create and manipulate specific beard morphs.