hhfspinball opened this issue on Aug 16, 2012 ยท 11 posts
Lyrra posted Sat, 18 August 2012 at 8:32 PM
My original figure process goes pretty much like this:
Model in c4d, export as obj
Map with UVlayout
Adjust map and set materials in Uvmapper ( this also gives a good preview of what a model looks like in poser)
Group with AutoGroupEditor or UvMapper
Use PHI Builder to create a hierarchy file, following poser's internal logic for symmettry and such
Import obj to poser, convert PHI and then its weeks of fiddling with joints :)
Poser's own grouping tool is usually VERY fristrating to use, and the setup room can be tempermental, for non conforming items I find the PHI builder method to be less annoying
Note: Poser likes putting bones on backwards. Keep an eye out for that
The basic rigging approach hasn't changed appreciably since poser 4 or so, so older tutorials should be fine. Poser has added capsule rigging and wightmapping on top of the classic rigging, and you can experiment with them after you get the basic rigging set.
Lyrra