Letterworks opened this issue on Aug 15, 2012 ยท 63 posts
Letterworks posted Tue, 21 August 2012 at 1:27 PM
Well here's the thing... as I sift thru what's been said here I see 2 different "schools" of thought, so don;t take this as argumentative, just bare with me and see if I'm correct.
There appear to be a school of thought that wants the FUNCTIONS that are found in DAZ Studio. Things like dynamic subdivision, morph mixing, morph following etc. Well frankly this is beyond the scope of the average content creator to fix and should be taken up with some programmers (with Smith Micro?) and left out of thise discussion.
The second school are people that want some of the things that Genesis has, more male support (dlothing and characters), more and varied anatomical morphs for males and females, more creatures (morphs or stand-alone figures?) etc. This is the area of discussion I'm most interested in pursuing at this time, simce it;s something that content creators CAN help in. So I propose we stick to this area and nail down some of the specific areas and steps to reach those areas that can be done with Poser native figures (inluded are the earlier, non-DS only figures from DAZ).
Let;s discuss where Poser usable figures can be improved
Let;s didcuss what clothing might be wanted (keep in mind that there needs to be a viable market for this clothing type, if it;s not going to provide a profit it;s likely not to be made)
Let;s discuss what type of creatures people would like to see made (again keep in mind that Content Creations is driven by sales).
Perhaps it would be a good idea to also include some ideas on how much we would be inclined to PAY for support in these areas, what is an acceptable price for non-beauty queen/king figures, what would you pay for non pinup style clothing styles, and what price point would you concider reasonable for a modeled. rigged and textured non-human figure? Again, program FEATURES that aren;t already included in Poser should be dirrected else where.