Ridley5 opened this issue on Aug 20, 2012 · 283 posts
vilters posted Wed, 22 August 2012 at 5:49 AM
*Quote -*I've been around CGI since Poser 4 ,1998 along time.
Not taking sides You can use what ever CGI App you want.
Me I get borred and use defrent ones.
over the years I've used them all.
6 pages and we only talked about Pser and D/S
What about the rest of them ?There has always been a gap between Main app's like Lightwave ,Max ,Maya ,C4D.
and Poser & D/S V3 ,V4
In main app's like Lightwave ,C4D ,Max ,Maya.
The rule is model 100% quads .
Charactors poly count will be around 20,000.
Good rigsV3 Modeled in Lightwave ,had polycount 60,000 & triangles ,bad rigs in Poser & D/S no good for Lightwave ,C4D ,Max ect ect
V4 Modeled in Modo was 100% quads but hadd a polycount 60,000 ,bad rigs in Poser and D/S no good for C4D ,Max ect ect.
V5 has Good Rigs ,Desent polycount ,100% quads. She works in C4D ,Max ect ect.
V5 First mesh ever thay came from the Poser & D/S comunity that works in all the main app's.C4D ,Max ect ect
The most sensible post of these 6 pages.
Less Poly's but better rigs and textures.
When will the "BIG 2" finally understand???????????????????????????????
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!