Ridley5 opened this issue on Aug 20, 2012 · 283 posts
Letterworks posted Wed, 22 August 2012 at 10:47 AM
Quote - However, like I said, Genesis is great for my needs, I love rendering and creating all sort of creatures, monsters and were-beasts, so the ability to morph those creatures and make them male or female, adult or child, it's something I can't do with Gen4 figures without a lot of work (texture conversion, morph injection hacks, clothing conversion, etc).
Multiple UV mapping is great, geografting is great (I've been redering four armed creatures since I have Poser and only on Genesis arms can truly blend with the rest of the body without postwork). As much as I love WM-V4, she can do none of that :(
So yes, I can, and have, lived without Genesis, but I can't hide my excitement on the posibility of getting such a versatile figure inside my favorite application.
I understand however, how someone who renders regular human characters would be a lot less excited about it, since Genesis doesn't offer that much more on that front, it's just another figure, and there's some great alternatives out there.
I understand what you are saying here, however, what everyone seems to forget is that most of the these features are part of the SOFTWARE not part of the figure. Without a rewrite of Poser to conform to Daz file structure, and inclusion of DAZ Studio functions, most of this won't be available in a Genesis FIGURE made to run natively in Poser. So then what's the big deal? To get these functions you'll still have to use genesis in DAZ Studio to create the custom figure and convert any custom figures to Poser format. Just how do those four armed figures and geografted parts convert over to Poser now?