Ridley5 opened this issue on Aug 20, 2012 · 283 posts
wimvdb posted Wed, 22 August 2012 at 11:18 AM
The geografted parts come over as conforming figures. What is missing is the modified geometry in genesis - the part where to two meshes meld
With some parts it wouldn't matter to much because the blending effect can be achieved with textures, but other parts are much more difficult
In working with genesis in poser, I found that there are much more basic features which need to be handled before geografting comes into play. Clothing with the basic genesis figure works pretty much OK. But when you start to use morphs like V5,M5 and S5, there is much more pokethrough and some of these are not easily solved with the morphbrush or magnets - think of armpits.
I also discovered that some of the morphs deviate so much from the standard genesis mesh, that the mesh distortion in the base mesh makes it impossible to correct it with smoothing in poser. Example here are the knees in S5 which are a disaster in poser
I hope that whatever DAZ is promoting now will tackle those problems as well, otherwise it won't be used much