Forum: Poser - OFFICIAL


Subject: UV Map switching script?

Paloth opened this issue on Jul 14, 2012 · 73 posts


who3d posted Wed, 22 August 2012 at 12:40 PM

All the "difficult" bits are done now - stuff I haven't actually done before like compiling a python script, calling a script from a library thumb, calling up a file browser (no, not difficult - but until you've DONE something well, you've never done it before!) and so on. stepping through the figure and reading and writing the UV Vertices I'd already done thanks to the Genesis testing I did (I'm still using Genesis to test on actually - but any figure should work now that I've removed the "is there a Genesis selected" checks).

 

The hardest thing now is time - I've got to arrange the time to do stuff in, and tomorrow I know I'm busy. But yes - looks like I'll be writing a PDF with images. And designing new television-inspired icons. It won't be a long manual, and the worst part will probably producing some worthwhile images. The hardest part for a merchant will be something like:

 

B - Creating a Library Item to load your TVSet.

B.1 Copy "LoadTVs.py" and rename it to suit yourself (but don't change the .py extension).

B.2 Open the .py file in a text editor and find the line which reads "fname=":Runtime:Libraries:Pose:UVSwap:CustomUV.tvs" and edit it to point to the name and location of your .TVS file.

B.3 Copy "Load TVSet.pz2" and rename it to math your newly-edited .py file from B.1-B.2

B.4 Open the .pz2 file in a text editor and edit the line which reads " runPythonScript :Runtime:Libraries:Pose:UVSwap:LoadTVs.py"

B.5 create a new .png to match the location and filename of your new .pz2 - it's your choice whether you create a render or paint something up by hand.

 

Or, well, something like that anyway. Definitely the hardest part of the whole thing.

Cheers,

 

Cliff