Ridley5 opened this issue on Aug 20, 2012 · 283 posts
wimvdb posted Wed, 22 August 2012 at 2:23 PM
Quote - > Quote - But it is pretty identical to the mesh we see in Poser
Right - maybe I wasn't not clear. Using the Genesis SubD control cage in Poser, without SubD, but instead as if that were the mesh, is pointless.
Aren't you supposed to ask the Genesis exporter to "realize" the mesh, not copy the control cage? Or something? what you're showing makes no sense.
For example, in Windows program I say I want Garamond Font, 15 pixels. The bytes that make up that specification "Garamond 15" - that is not the actual font. That's a description of the font. You have to use Windows to turn that description into an actual font, by realizing the curves described in the Garamond.ttf file in raster form, with a scale factor that yields 15 pixels.
Until that font is "realized" it doesn't exist as a rasterized font that can be used on a raster display - it is just a description of the desired font.
Similarly, until the Genesis cage and whatever morphs you want are realized as a mesh, there is no mesh you can use in Poser. Geneis is a description of the mesh, not the actual mesh.
There are a couple of things which you can do in DS4 - setting highresolution, setting subdicision level - but no matter what you set it at - you always end up with the same mesh.