joequick opened this issue on Jul 25, 2012 · 186 posts
joequick posted Wed, 22 August 2012 at 10:17 PM
Quote - > Quote - More recently I started a fresh project inspired particularly by the illustrations of these two artists:
http://cghub.com/images/view/159057/
http://cghub.com/images/view/225716/
Up until now I've focused primarily on morphs with very little attention to textures. The only exception being my duck people, but even their textures are fairly simple in their way, just being a lot of repetitive feather work. For the turtle I did more specific detail work as I developed the displacement maps for the various wrinkles and scales.
Putting the textures together, I made good use of filterforge generating source images to be used in spotlight during the polypainting process. Anyway, most of the skin was generated from this moss/grass texture:
Love 'em Joe! Those are awesome, dude!
Just one thing, in Zbrush, where do I find those new strap brushes? I'm using the 4R4 release.....
IMM Curve (insert multi mesh curve), it's the one that looks like a strap.