Paloth opened this issue on Jul 14, 2012 · 73 posts
who3d posted Thu, 23 August 2012 at 5:31 AM
As you can see, there's a "Save", a "Load", and a customizeable/copyable "Load My" icon, each of which is backed up by the corresponding Python script.
Now, to date I've been using a Genesis figure that I'd previously used to develop the initial UV Swapping tests out as my testbed, so obviously I have two different sets of UV Data that are compatible with the same figure. I've just spent hours testing futily to edit various other figures without changing anything except the position of a few UV vertices and getting frustratd that my scripts don't seem to be working... only to discover that the Uv Mapper I am using is corrupting the UV vertex count and order, which (as with morphs) must NOT change in count or order! So. I'm in a bit of a pickle. I have no intention of writing a UV Editor that preserves the UV data in the same way that the XYZ data is preserved, but that's a basic requirement of this procedure.
Is there anyone willing to test their UV editing software to see if, when open and save a .OBJ file then re-open it, the number of texture verts is the same? I'm afraid I can't afford to buy the latest UV Mapper Pro and UV Layout and who-knows-what else to see if any of them preserve the UV verts, so I'm stuck at the documentation/testing phase until I know of a UV Editor that might work in combination with these scripts. :(
Meanwhile, my son's building a simple T-Shirt for "The Girl" to act as a figure for documentation purposes.
Cheers,
Cliff