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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 27 3:55 am)



Subject: Poser/Modelling and Boolean Cuts


mysticeagle ( ) posted Thu, 23 August 2012 at 8:50 AM · edited Thu, 27 February 2025 at 2:27 AM

Can anyone explain to me why boolean cuts are considered taboo by most of the modellers i have spoke to for Poser Props/Figures?

I am told Poser doesn't like them, but after Googling booleans for a while, i can't seem to find a definitive explanation as to why?

It does seem odd, when the facility is there in most model creation software that it is frowned upon or impractical to use them????

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LaurieA ( ) posted Thu, 23 August 2012 at 8:53 AM

Because in most programs booleans create a mess where the objects intersected and removed the mesh - sometimes a mishmash of triangular polys that go willy-nilly. Takes a lot of fixing to correct the crap created by the boolean ;).

Laurie



mysticeagle ( ) posted Thu, 23 August 2012 at 9:03 AM

ok, for example, ive just created a simple cube, with an external thickness number of faces 12, then used a simple cylinder to punch a hole in. total face count now is 33, the mesh is clean and tidy, so what you are saying is in some circumstances, not all??????

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

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LaurieA ( ) posted Thu, 23 August 2012 at 9:06 AM

Yeah, not all programs make a mess ;). Blender used to, but I think there's a script of plugin now that makes better ones?? Don't quote me on that ;). But yeah, most programs make a messy one ;).

If it's nice and tidy, then there's no reason in the world why it shouldn't be used :).

Laurie



Teyon ( ) posted Thu, 23 August 2012 at 9:25 AM

Booleans for props should be fine. Booleans for figure work is asking for it though.  The minute something has to bend or twist, you'll start to realize why it's better not to use a boolean to make it. 


EnglishBob ( ) posted Thu, 23 August 2012 at 9:41 AM

Yes, as Laurie says; the rule should be "don't make rubbish meshes" not "don't use Booleans". The first statement requires more explanation and is therefore often simplified to the second. :)


Paloth ( ) posted Thu, 23 August 2012 at 9:46 AM

file_485596.jpg

Depending on the program, Booleans can create nGons. Poser is hit and miss when it comes to polygons with more than four sides.

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Paloth ( ) posted Thu, 23 August 2012 at 9:47 AM · edited Thu, 23 August 2012 at 9:49 AM

file_485597.jpg

Of course, you're supposed to clean this sort of thing up. In this case, a quick solution was to convert to tris, but if this creates stretch marks you might have to manually make a neater solution.

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mysticeagle ( ) posted Thu, 23 August 2012 at 10:04 AM

thanks guys that makes far more sense than a blanket noooooooooo nooooooooo don't.

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


SamTherapy ( ) posted Thu, 23 August 2012 at 11:46 AM

Content Advisory! This message contains profanity

I used booleans in one of my Dalek models and it was a complete mare to tidy up the resulting hole.  I couldn't have done it any other way, though.  I'll use 'em if there's no other simple solution, but try to avoid them because it's a real pain in the arse to tidy them up.

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bagoas ( ) posted Thu, 23 August 2012 at 11:55 AM · edited Thu, 23 August 2012 at 11:56 AM

file_485606.png

Sometimes there is an altrnative solution in the material room:


LaurieA ( ) posted Thu, 23 August 2012 at 11:56 AM

Quote - Sometimes there is a simple solution in the material room:

Yes, but there's also no thickness. If you want that you're SOL by doing it in the material room. For that, you gotta go to a modeler ;).

Laurie



Khai-J-Bach ( ) posted Thu, 23 August 2012 at 12:32 PM

Quote - Booleans for props should be fine. Booleans for figure work is asking for it though.  The minute something has to bend or twist, you'll start to realize why it's better not to use a boolean to make it. 

 

this. for Non-Organics, booleans are almost a must for many shapes, so you have to use 'em... takes practice and a certain amount of prep and clean up afterwards tho.



Khai-J-Bach ( ) posted Thu, 23 August 2012 at 12:34 PM

Quote - Of course, you're supposed to clean this sort of thing up. In this case, a quick solution was to convert to tris, but if this creates stretch marks you might have to manually make a neater solution.

 

the problem there is LTT - Long Thin Tris. Poser hate's em with a passion...



bagoas ( ) posted Thu, 23 August 2012 at 2:31 PM

Quote - Yes, but there's also no thickness. If you want that you're SOL by doing it in the material room. For that, you gotta go to a modeler ;).

Not necessarily. Just wanted to emphasize that you do not always need to model the intersection to display it. ;)

Of course, while the IsInObject(xyz) node in the material room is pending, you need to model the intersecting objects both parametrically in the material room and in xyz space before you can do the logic.

 

 


DarkEdge ( ) posted Thu, 23 August 2012 at 8:17 PM

Speaking stricktly by a topology side of the discussion, booleans require a heck of a lot of work to correct. Are they easy to use? Yes. Do they require work on your end? Yes. Would it be better to cut and weld myself than boolean? Most times, but not always.

Occasionaly I'll use a boolean and just clean up afterwards. It would probably have taken the same amount of time to create my own but less thinking using the boolean and simple clean up. 😄

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shvrdavid ( ) posted Fri, 24 August 2012 at 8:03 PM

Boolean cuts requre a little forthought to keep down the cleanup afterwards.

The face count of both pieces has to be all but perfect for it to work right.

There are far better ways to cut things up in most 3d programs.



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