AmbientShade opened this issue on Mar 14, 2012 · 453 posts
AmbientShade posted Thu, 23 August 2012 at 7:45 PM
Quote - If you want to test the legalities of using someone else's work in your figure without permission instead of creating your own, that's certainly up to you.
It's not using someone else's work. It's lining up seams so that textures are interchangeable. There is a big difference between that and using someone else's work, and it's a more complex process than just laying out the UVs, because the geometry is not the same.
I mapped Lucas in blender in one day. He has very little stretching. In order to remap him to M4 there will be much more stretching, and it will take at least 2 or 3 times the amount of work/time to get his seams to match M4. The only reason I was considering it is for convenience to users who already have a stockpile of textures and who have requested newer models be mapped to DAZ models in order to utilize older skins. It's definitely not a convenience to me, it just adds to my work load.
Since there is a question as to the legality of it, and due to the added work involved, I'm not going to do it at this point. If later it's determined that there is no legal snag - which I don't see how there could be since it is not actually USING any daz content - then I will revisit the idea.
~Shane