Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
superboomturbo posted Thu, 23 August 2012 at 11:20 PM
Quote - Think I've finally got my workflow dialed in on this whole texture creation deal. I was trying for a latex look overall. The background for this shot was actually a photo my wife took at the beach here in Muskegon.
Texture creation is quite finicky at the best of times. I've found if you're creating a one-off for a character or prop that exists in studio, getting the seams hidden is a big time expenditure. If you have studio open and your prop/figure/___, save your texture as an alternative title and use the surface refresh thing on the Surfaces Tool as you advance, so you can see where everything fits. Also on the texture itself, adding a border around the main image helps hide seams and defines a better fit.
Add: Not sure if you've seen or are familiar, but Blacksmith 3D is a wonderful tool for creating textures from photos and UV mapping from scratch. It's a fairly cheap utility if you don't have the megabucks for Studio Max or Maya, etc. They're also developing a modeling tool in the future, which looks quite useful
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