Forum: Blender


Subject: Blender 2.6 UV mapping, materials, image maps, and textures

Agent0013 opened this issue on Aug 13, 2012 · 44 posts


Agent0013 posted Fri, 24 August 2012 at 12:04 AM

Quote - I'll post them, certainly. Thank you for your kind words. I'm actually re-doing the ear again... the whole topology thing is significantly more involved than it first appeared. And this is on a part of an object that isn't going to neccessarily deform much: the abdomen, legs, bum, hands, face... those areas are really going to need careful reflection to make the topology as bend/deform-friendly as possible.

So, it might be a while... 😄

All great pieces take a fair amount of time. Patience will allow you to persevere; and when you have it done to your satisfaction, you will feel a great sense of accomplishment. There's nothing else like that feeling.