Paloth opened this issue on Jul 14, 2012 ยท 73 posts
Paloth posted Fri, 24 August 2012 at 1:19 AM
The workflow might be to create the full body morph, make it a separate figure and UV map for the new shape. Then apply the original shape as a background morph. Save the figure so that it has the original shape along with the new UV map customized for the extreme FBM. A script might somehow optimize the obj. trading.
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