Snarlygribbly opened this issue on Aug 23, 2012 ยท 195 posts
xen posted Fri, 24 August 2012 at 7:09 AM
Quote - > Quote - For existing content smoothing seemed more appropriate. Your experiments look fine, but have you tried a high end figure?
I agree.
For my own renders I'll probably just stick to Poser's smoothing, which does an excellent job. This was just for fun really, to see if it could be done.
As for high end figures, I'm not sure what you mean. The benefit of this is to be seen on low poly figures, rather than high poly, if that's what you mean.
I've tried it on Aiko 3 and it works fine...
Muddled thinking on my part. Low end figure is more what we need. Of course the meshes we see are refined subd meshes. We should try a low poly control mesh. If not Genesis then maybe the Antonia team could supply it.
If the SM people chose to implement this it would be a lot of work, since they'd have to get it right. There'd be a new section in the cr2 to specify crease edges and control when and when not to subdivide.
Your experiment is very helpful at quantifying the benefit. It is not worth doing if the final result is not much better or faster than the smoothing option.