Forum: Poser - OFFICIAL


Subject: Modeling program for V4/M4 morphs

jjroland opened this issue on Aug 24, 2012 · 44 posts


AmbientShade posted Fri, 24 August 2012 at 8:00 PM

Quote -
it does not come more easy than this...
In any 3D application.

best regards, Tony

 

That's not entirely true. Did you see my tutorial on full body morphs in zbrush?

You don't have to go through all of that.

I don't know what the process is for hex or all those other apps listed, but zbrush makes it very simple, and poser will only add the FBM morphs to the groups that the FBM affects. You can break it up back in poser if you want to. 

Also, zb does not subdivide unless you tell it to. You can sculpt a poser mesh without subdividing. Too many people get into zb and think they have to hit the divide button 20 times before they can sculpt. 

I realize you already stated you can't get zb right now, but the process should be virtually the same for any program. You import the morph as an FBM if it affects more than one body group, and then break it up once you're back in poser. 

The only thing GoZ really does - in any application that it's being used in - is automate the import/export/import process for you, and keeps a temporary cache of each model that you've used GoZ with. (there are a few other technical bits about it, but that is basically all it does).

If poser didn't have GoZ functionality, the process would still be the same - export the mesh and import as an FBM in poser. Which means it shouldn't matter what program you're using to create the morph, as long as that program is capable of retaining your grouping info. 

 

~Shane