Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
Sharkbytes-BamaScans posted Sat, 25 August 2012 at 5:13 AM
Quote - The texture paint mode in Phtoshop isn't THAT great, tbh. Having all of Photoshop's brush tools is nice, but the workflow for saving out copies of your texture is awkward, the painting performance is pretty poor, and the viewport navigation is awful. I've pretty much given up using it for anything, it's easier to paint textures in Blender. Wish I had the cash for Mari though....
Right now, I'm not really painting textures per se. What I've found PS to be helpful with is lining up textures for cross-seam stuff. I know there are plenty of other programs that can do it better; but, photoshop is what I know best. In fact, I probably know my way around photoshop than I do any other single piece of software period. I've been using it since version 5.0 which is like 11 version changes. As far as blender or blacksmith or anything else goes; I just don't have the brain time to learn yet another program at this time; when I'm going to be cramming Solidworks, Catia and Unigraphics all into my brain over the next year. PS does what I need/want it to do for now and I'll roll with that.
On the other side of the coin is yes.. navigating around the 3D mode is way laggy and kind of awkward. It takes 20 seconds or so for my 2D textures to update on the 3D model(mainly due to old-ass computer) and saving out textures and reloading them on the model is a pita. For me, that's offset by having the nearly 2 gigs of brushes, patterns, filters, plugins and actions I have at my disposal and can use as well as anything else.