Forum: DAZ|Studio


Subject: Reality Render thread. A new beginning.

Pret-a-3D opened this issue on May 14, 2012 ยท 8453 posts


Pret-a-3D posted Sat, 25 August 2012 at 4:30 PM

Quote - I tried uping the subdivision but it just made it worse, didn't try micro facets; trying it now! thanks!

The reason for the distortion is the very low res of the mesh. If you have a wall with one single quad even 8 levels of subdivision will only give you 16384 polys which will be fairly big. If you stopped at around 5 levels of subdivision that would only give you 256 polys, which could only be displaced in a very coarse fashion.

An alternative to using displacement maps, especially for BG elements, is to replace them with Normal Maps.

Paolo

https://www.preta3d.com
FB: https://www.facebook.com/RealityPlugIn
Tw: @preta3d
G+: https://plus.google.com/106625816153304163119
The Reality Gallery: https://reality-plug-in.deviantart.com